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Piotr Szymonowicz
/ʃɪˈmɒnəvɪtʃ/
Game / Narrative Designer
My expertise lies in everything related to game design and storytelling, ideally combining the two. My main three principles that I strive to implement across my work are: “Read the Room”, “Follow the Fun”, and “Less is More.”
Curious about what I mean? Drop me a message and discover how passionate I can be about my craft. :)
Over 9 years of commercial experience developing various games across all project scopes, including four people indie teams as well as AAA titles, mainly in (Senior) Game Designer / Quest Designer roles.
Over 6000 hours of time logged in RPG games (according to Steam alone).
Over 15 years of experience as a Dungeon Master in several tabletop RPG systems, including 11 years dedicated to creating unique storytelling and gameplay experiences of my own, right from scratch.
Portfolio (selected):
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Dying Light: The Beast
Senior Quest Desiger
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Dying Light 2: Stay Human
Senior Quest Designer
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Tainted Grail: Conquest
Lead Game Designer
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Floodland
Narrative Designer / Writer
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Weedcraft Inc
Narrative Designer / Writer / Game Designer
