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Piotr Szymonowicz

/ʃɪˈmɒnəvɪtʃ/

me

Game / Narrative Designer

My expertise lies in everything related to game design and storytelling, ideally combining the two. My main three principles that I strive to implement across my work are: “Read the Room”, “Follow the Fun”, and “Less is More.”

Curious about what I mean? Drop me a message and discover how passionate I can be about my craft. :)

  • Over 9 years of commercial experience developing various games across all project scopes, including four people indie teams as well as AAA titles, mainly in (Senior) Game Designer / Quest Designer roles.

  • Over 6000 hours of time logged in RPG games (according to Steam alone).

  • Over 15 years of experience as a Dungeon Master in several tabletop RPG systems, including 11 years dedicated to creating unique storytelling and gameplay experiences of my own, right from scratch.

Portfolio (selected):

  • Dying Light: The Beast

    Senior Quest Desiger

  • Dying Light 2: Stay Human

    Senior Quest Designer

  • Tainted Grail: Conquest

    Lead Game Designer

  • Floodland

    Narrative Designer / Writer

  • Weedcraft Inc

    Narrative Designer / Writer / Game Designer